A downloadable game

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Rovers & Riches 2e is an old-school, fantasy adventure game. It's about scrappy fighters, wily thieves, zealous clerics, and spell-scarred magic users diving into the forbidden corners of the world–bent to win their treasure by wits, might, and torch light.

RR2 is design to be classic, compatible, supportive, and fast.

  • Classic. RR2 is flavored with the wonderful weirdness of old-school, uncodified fantasy. The good ol’ fighter, cleric, and magic user classes are presented with rules for advancement up to level 6. In addition, RR2 includes the rover class, a reworked thief substitute, as well as a bonus knight class and guidance for making your own classes.
  • Compatible. RR2 can run any OSR adventure without conversion. The game is based on the standard hit dice, hit points, armor class, and damage system that serves as the lingua franca of indie dungeon games. 
  • Supportive. RR2 supports GMs with clear, step-by-step procedures for dungeon and wilderness exploration, encounters, encumbrance, conditions, and more. I've also included guidance on making your own monsters, dungeons, towns, wild lands, character classes, and more.
  • Fast. RR2 is quick to get going. It takes less than 15 minutes to usher totally new players into their first adventure and less than 5 minutes to make and equip a player character. Simply chuck your dice to see if your new character starts with sleeping poison, an old attack dog, or a pickled head in a jar. 

Who is this game for?

  • GMs who want a fast game that offers more support than the (excellent) ultra-light rulesets. 
  • Players who want to have some control over their character’s statistics (while leaving plenty of room for surprise).
  • GMs, players, and designers who want to see one take on streamlining B/X’s rules–especially those for attribute scores, class “balance,” and encumbrance.
  • Discerning aficionados who want to see dope, new art by Daniel Harila Carlsen. You can see his portfolio here.
  • Myself, really. This is basically the game I wanted to make when I wrote the original "Rovers & Riches." You can find my random adventure modules, original micro games, and other RPG shovelware here.

Basically, these rules should let you run anything, from a one-shot to a good-sized campaign, while keeping character creation fast and supporting the GM with meaty play procedures and guides. 

Updated 13 days ago
Published 21 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorOperant Game Lab
GenreAdventure, Role Playing
TagsDice, Dungeon Crawler, Dungeons & Dragons, Fantasy, Indie, old-school, OSR, Tabletop role-playing game

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Rovers & Riches 2e PAGES.pdf 39 MB
Rovers & Riches 2e SPREADS.pdf 39 MB
Tracker Sheets.pdf 171 kB

Download demo

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Rovers & Riches 2e DEMO PAGES.pdf 16 MB
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Rovers & Riches 2e DEMO SPREADS.pdf 16 MB
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Character Sheet.pdf 2.5 MB
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Form Fillable Character Sheet.pdf 113 kB